Post ID | Date & Time | Game Date | Function |
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#12733 | 12/17/2020 8:22:21 pm | Apr 4th, 2016 | |
naph Joined: 02/29/2020 Posts: 607 St. Marys Gaels III.2 ![]() | If a roster is above a certain size, I think you should have the option of dismissing a walk-on, giving you a spot for another player to potentially walk-on. It seems like a number of rosters have waves of walk-ons where they all arrive/graduate at the same time or within a season of each other. This both limits their opportunity and isn't great in terms of roster management. For example my team graduated 4 walk-ons in the same year at the end of 2015. It currently has 2 FR walk-ons and 3 SO walk-ons. I'd like it if I could let 4 Potential Rickey Humphrey know that he should pursue other interests to at least give me a chance of someone who might one day contribute walk through the door next preseason. Maybe you want to limit it to 1 walk-on dismissal per year. Maybe they could just be automatically replaced if a better walk-on arrives on campus. ("Better" can be pretty subjective though) |
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#12734 | 12/17/2020 10:39:20 pm | Apr 4th, 2016 | |
admin Joined: 01/24/2017 Posts: 2522 Hardwood Administrator ![]() | Dismissing a walk-on will never give you another scholarship, so what's the reason to dismiss a walk-on? In the game, walk-ons exist just to give your team a little extra depth in case of injuries, foul outs or red-shirting. Steve |
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#12736 | 12/18/2020 12:54:30 am | Apr 4th, 2016 | |
naph Joined: 02/29/2020 Posts: 607 St. Marys Gaels III.2 ![]() | Roster management. Giving yourself a spread of walk-ons with differing classes so that each walk-on individually has a greater chance of actually contributing one day? I'd rather have the chance of having 1 senior walk-on that is 100+ SI each year than have 2 or 3 that are unplayable for 3 years and then are all fighting over the same minutes their senior year. I'm probably biased because I a) follow St Mary's who have a history of walk-ons that play and b) as lucky enough to have some walk-ons that contributed early in my Hardwood career. |
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#12738 | 12/18/2020 8:36:30 am | Apr 4th, 2016 | |
El jefe Joined: 07/06/2018 Posts: 710 Temple Owls I.1 ![]() | I thought just because you have 4 walk-ons graduate doesn't mean you get 4 the next season. Thought it was driven by how many scholarships you issue too - i.e., if you only have 8 scholarship players next season, you'll have more walk-ons than someone with 13 | ||
#12739 | 12/18/2020 8:38:33 am | Apr 4th, 2016 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | I feel like players will just dismiss their bad walk-ons to try to get better ones every year. At least that is what I would do and I don't think we want that in the game. | ||
#12740 | 12/18/2020 9:08:04 am | Apr 4th, 2016 | |
CrypticDemon Joined: 04/21/2020 Posts: 35 Daemen Wildcats III.3 ![]() | All my walk-ons are Jrs...so I understand the complaint. If an option to release players is added it need to have a downside as well, i.e. prestige and\or recruiting hit would be a start. I just want to see two things. -If there are multiple walk on spots open, don't make them all freshmen. -Give us a checkbox to hide walk-ons on the Roster and Statistics pages. |
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#12742 | 12/18/2020 12:57:22 pm | May 29th, 2016 | |
Divac Joined: 01/16/2020 Posts: 325 Gettysburg Bullets VI.19 ![]() | Right now walk-ons are just a lottery. Is that fair? No. Is that predictable? No. Should that be changed? I think also no. Better walk-ons mean that you need fewer scholarship guys which means better recruiting. I think things should stay in their current status. There are 13 places for players... why anyone needs more players than 13? Even if a team goes berserk and plays +5 on tempo, 2 players for a position are enough. 3 places for your RS guys. |
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#12743 | 12/18/2020 1:12:33 pm | Jun 28th, 2016 | |
HardKnockLife Joined: 10/03/2020 Posts: 5 Inactive ![]() | I disagree with dismissing a walk-on. I would be in favor of spreading out the walk ons more. I have 3 teams and one of them, Kalamazoo, just got all 6 walk ons to graduate, while JMU had 8 of 10 walk ons graduate. It is almost comical to watch big waves come in... and see big waves graduate. Oh, did I mention between those 2 teams there were 0 scholarship grads, while there were 0 walk on grads last year? Oops, I forgot. Anyways, spreading out the walk ons would be good. |
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#12744 | 12/18/2020 1:44:56 pm | Jun 28th, 2016 | |
naph Joined: 02/29/2020 Posts: 607 St. Marys Gaels III.2 ![]() | I’d be just as happy with a cap for walk-ons each season (maybe 2?) that can be exceeded if a team is below some threshold for total players. It’s the graduating and arriving in large bunches that I don’t like. |
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#12746 | 12/18/2020 2:11:51 pm | Sep 1st, 2016 | |
OMG88 Joined: 08/28/2020 Posts: 18 Inactive ![]() | I would like spacing it out but national t necessarily a limit on them. | ||
#12752 | 12/18/2020 8:04:26 pm | Oct 6th, 2016 | |
admin Joined: 01/24/2017 Posts: 2522 Hardwood Administrator ![]() | There always seems like there is a lot of interest in walk-ons (not sure why). From a game standpoint, I'm not really looking on adding a lot of features for walk-ons -- from a game perspective, just not that important. Steve |
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#12756 | 12/19/2020 5:44:34 am | Oct 6th, 2016 | |
naph Joined: 02/29/2020 Posts: 607 St. Marys Gaels III.2 ![]() | Everbody loves something for nothing. A good underdog story in sports is probably as old as sport too. |
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#12768 | 12/19/2020 9:31:02 am | Oct 6th, 2016 | |
buzzcody Joined: 02/23/2019 Posts: 37 Inactive ![]() | "ADMIN: There always seems like there is a lot of interest in walk-ons (not sure why). From a game standpoint, I'm not really looking on adding a lot of features for walk-ons -- from a game perspective, just not that important." ADMIN:This was a post from us here in the forms from back in 2019: "Unfortunately, we have experienced 3 new player injury's from our last game. Injury all to our starters or prior starters. This makes 21 times players have been down in the 23 games we have played so far this season. Still have another 22 injury day's yet to go on the existing injured." Exactly who do you think is inserted into starting lineup or backup position when the game issues these excessive type injury numbers to teams if it's not back-ups? There is a reason back-ups are a hot concerning issue here. They may well prove to be your teams survival. |
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#12770 | 12/19/2020 12:39:52 pm | Oct 6th, 2016 | |
admin Joined: 01/24/2017 Posts: 2522 Hardwood Administrator ![]() | If you have 12-13 scholarship players -- and even with 3 injuries, you should be able to function with the 9-10 other scholarship players getting most of the minutes. There aren't many walk-on's with SI above 100 -- most are a lot worse. If you look at competitive teams, they have a roster full of players much better than that. Walk-on's are not a path to competitive basketball. Steve |
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#12791 | 12/20/2020 10:17:09 am | Oct 6th, 2016 | |
buzzcody Joined: 02/23/2019 Posts: 37 Inactive ![]() | You as a coach may have chosen to play Gail Goodrich at center for 12 minutes of a second half to help cover a injury, or move Alcindor to guard part time with Lucius Allen out, but Wooden wouldn't. Coaches have different styles and there is a basis for the common saying "next man up" as a coach looks to the bench. The Hardwood game design statement states "you control your own college basketball program", "you control the game time decisions", to do this as the game describes you need adequate serviceable next up players in reserve. Since the game insists it's quite normal for a well conditioned NCAA college basketball program to have 3 starters down, walk-ons become much more than ornaments in this Hardwood game as has been previously described. |
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#12792 | 12/20/2020 10:33:51 am | Oct 6th, 2016 | |
pschwartz Joined: 05/07/2019 Posts: 857 Inactive ![]() | I had back-to-back seasons with very heavy injuries (20+ missed games both season) and my walk-ons played in a total of 6 games played for 23 minutes. With 13 scholarship players (even if you RS a bunch of them - remember you get 5 games a season) you should be able to limit the amount of minutes your walk-ons play. It might require some creativity in the depth chart or changing up your game tactics (i.e. slow the pace and/or reduce pressure). While enhancing walk-ons would improve the game the degree is so small that it wouldn't really be worth any kind of effort. |
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#12793 | 12/20/2020 11:34:01 am | Oct 6th, 2016 | |
OMG88 Joined: 08/28/2020 Posts: 18 Inactive ![]() | For my DCs, it’s a bunch of people backing ip 2 positions, for example, Henry Stevenson is the backup PF and C as opposed to putting him as PF and 71 SI Cody Chamberlain at backup C. Minimizes Chamberlain’s minutes (5-10 mins) and maximizes Stevenson’s (15-30 mins). | ||
#12794 | 12/20/2020 11:37:00 am | Oct 6th, 2016 | |
OMG88 Joined: 08/28/2020 Posts: 18 Inactive ![]() | Also, like it was in 15-16, my first year, we had horrible depth at certain positions. What had happened was that my SF and PF were injured and the SG and PF needed a rest, so I started lots of people. Walk-ons Kelvin Henderson and Roberto Rocha covered some positions, each for 1 game so we could recover. We were woefully defeated, but I got fewer walk ons playing as a result and have the RS more experience. |